In the final stage, Goku transforms into a Super Saiyan in order to defeat Frieza, this being the first introduction to character transformations in the series, which will later be very common in the following games. Goku travels through different stages, including several locations of the earth and planet Namek, and gains experience not only by defeating enemies, but also by completing simple missions. The game covers the story of Dragon Ball Z up until the destruction of the planet Namek, where Goku is the only playable character. Legacy of Goku II and Buu's Fury also allow the player to use a device called a scouter, which is used to look up the stats of the various characters and enemies in the games, as well as basic information about them. Legacy of Goku II and Buu's Fury also feature consumable items that would restore the player character's health or energy, as well as equipment that increases the player character's stats. By defeating enemies, the player receives experience points, which allow the player character to level up and grow stronger. Legacy of Goku II and Buu's Fury featured transformations that made the player character temporarily stronger, using their own 'rage mode' mechanic. Energy attacks can be cycled through with the 'L' button, and more energy attacks are learned as the player progresses through the game. Energy attacks drain an energy gauge - though it gradually recharges when not in use.
The player can press the 'A' button to use physical strikes, while the 'B' button allows the player to unleash a variety of energy-based attacks. The player controls a Dragon Ball character and experiences various portions of the franchise. To the lower left, a time limit can be seen that details how long a fusion has until it ends. The player's currently selected energy attack can also be seen at the far left of the status bar. To the top left, a status bar containing the player's remaining HP (red gauge), remaining energy (green gauge) experience points (blue gauge), and transformation gauge (a yellow tension triangle) can be seen. If you want I can do a test to see how it is.A gameplay screenshot from Buu's Fury. In addition, all the portraits of the game would also have to be modified to have the same frame.
I could copy the code from the Buu's Fury text box, but I think I would have problems with the color palette since they are not the same. The dialog box could be modified without problems, but I am at least more in favor of respecting the art of the game in this sense. Of course I am open to suggestions and ideas. I have also managed to unlock Gohan's SSJ2 transformation and make it waste energy, so it would return to its base state, and its stats are not raised to the maximum, but it has certain drawbacks that leaves me few options to solve it. Right now I am working on the main characters and their transformations, to which I am trying to add more. I also thought about increasing the difficulty, increasing the STATS of the enemies by 1.5, but I will see this later. I think a quicker solution would be to try removing the level requirement or lowering it. I can upload images if you want.Īs for the level gates, I think I could eliminate them, but it would mean modifying a lot of code since they trigger events and would have to be modified, just like the cinematics, since they are designed for a certain character to activate them. The dialogues are also being modified since at least in Spanish they leave a lot to be desired. As for the first The Legacy of Goku, I am also working on it, although at the moment only in the visual section where I have changed the Goku sprites for those of the Buu's Fury, I am modifying the portraits to 64圆4, cutscenes with some better resolution, etc.